Virginia Tech Memorial in Second Life

Today’s news about the tragedy at Virginia Tech is just gut-wrenchingly horrific. A memorial has been set up in Second Life in honor of those we lost today. To visit the memorial, while in Second Life, go to Info Island 90, 116, 33. (NOTE: You must have Second Life installed on your computer to visit the memorial.)


(See full-size image.)

Second Life at 28,000 Feet

Over the weekend, I took a last minuter trip to El Paso, to be with a family member in the hospital. On the plane ride over, I did the usual – leafed through the in flight magazine, hoping for a vaguely entertaining article on something. Anything. I actually found several – one on the official “Rock-Paper-Scissors” competition (winner gets $50,000 – I need to enter!), one on the relevancy of Lord of the Rings, and – get this – a cover story on Second Life:

Second Life in Spirit Magazine

For the month of April, the article can be found here. I kept noticing how the authors noted that Second Life has great potential for education, and that it is the next big thing. So, the next time you try to pitch Second Life to your boss, and they try to brush you off, point out to them that even Southwest Airlines can see that it is the next big thing – and they aren’t in the technolgy business!

Sneak Peek at Global Kids Island

I post this for a few reasons:

  1. We get a sneak peek at Global Kids island on the Teen Grid in Second Life. (The Teen Grid is only accessible to players under 18 and to educators who have had a criminal background check.)
  2. One of the avatars in the video looks a *lot* like my avatar. Same hair. Same shirt. Very similar pants. Guess I’ve found my virtual twin!

Second Life Insider: A Machinima Peek at Global Kids Island

UCLA Magazine Discusses Second Life in Higher Ed

Just finished reading a very interesting article published by the UCLA Magazine. Definitely information my colleagues and I have been proclaiming for the past several months. Hopefully this might help some of you in convincing your deans and admins that SL can be used effectively in education.

Avatar Academics

Is virtual reality the next frontier for universities? Some of the most famous names in education – including UCLA – are teaching in cyberspace.

[Read entire article here.]

Scanning 3-Dimensional Objects is a Reality

This is something straight out of Sci-Fi, but it is for real. 3-D scanners have existed for a while, apparently, but now they are coming down in price. 3-D printers are still expensive, but something that is possibly coming to a place like Kinko’s soon.

The New York Times had an article about this technology. You put an object on the scanner, the object gets scanned with a laser, and then you have a 3-D scan of a 3-D object. If you have something too big for the scanner, they also have laser devices like a camera that can take care of those. Then, you can edit the 3-D object in a computer program. Scanners start at $2500 and go up to nearly $40,000 for the camera, just in case you want to start saving up (to buy me one of course).

They also have the 3-D “printers” that can re-create the objects, in full color, using a resin or a starch-based powder. Sweet.

I’m thinking that, other than being cool, this could also be a giant leap forward for Second Life. The $2500 scanner is for desktops. The way the computer world goes, that will come down to about $250 in 2 years, right? So, want to create a realistic avatar of yourself? Want to recreate your favorite chair, coffee mug, chia-pet, or what ever in Second Life? What ever you want to transfer into Second Life will be a realistic possibility in the future.

The educational possibilities for the 3-D printer are also endless, as soon as the cost comes down. Ancient artifacts could be scanned and “faxed” to classrooms everywhere. Distance art education could become a reality. Of course, there are also new legal issue to wrangle with. The Time article linked above deals with those issues and some other ideas.

I’m ready for my Holodeck now….

$50,000 for Amsterdam?

Yep, Second Life’s version of Amsterdam has been sold for $50,000 on eBay. There are a lot of people surprised by this. Conventional wisdom begs the question, “Why would someone spend real money for an abstraction?” I answer the question with “Why not?” What is real money? Is it tangible? Sure, you can hold a dollar bill, but isn’t paper money just a symbol of gold used in the not too distant past (relatively speaking)? Actually, I can’t remember the last time I used paper money. I now shop almost exclusively with a credit/check card (which represents a check, which represents paper money, which represents gold …uh, I’m dizzy.

The concept of a dollar bill is based on the promise that the value printed on a piece of paper is worth what it says it is. In Second Life’s version of Amsterdam you can interact with people, and experience someone’s artistic creation. Which concept is more abstract?

Campain Headquarters in Second Life

After hearing the recent news about John Edwards’ Second Life campaign headquarters getting vandalized, I decided to go inworld and find out who else has their own virtual campain HQ. Interestingly, all three of the top Democrat cadidates have official locations; however, none of the Republican candidates (as of Saturday) had one (yet).

Below are some snapshots I took at each of the candidate’s sims. Click on the image to see a larger version.

John Edwards

Hillary Clinton

Barack Obama

This is a whole new (virtual) world of political advertising. Poli Sci teachers/profs could develop some very interesting lesson plans around this — “Effective uses of virtual worlds in political campaigns — Are we there yet?”

Learning Management Systems Go 3-D With Sloodle

The EduGeeks (all two of us for now) were discussing the Blog Tags sidebar last night. Katrina had noticed that the tags were all the same size. I looked in to it and found that each tag will grow in size depending on the number of times they are used. The more popular ones will be larger. So, my prediction is that the “Second Life” tag will be huge before too long. We all seem to be really excited about Second Life. All two of us, that is.

One fairly new project that I am really excited about takes the popular open-source learning management system Moodle and mixes it with the interactive social environment of Second Life. This program is called Sloodle (naturally). The goal of this project is to have a seamless integration between the two programs.

There are many ideas that they have for this. One is to connect the text chat function in Second Life to the database of Moodle so that the chats are archived for those that can’t make it. A side benefit of this is that people who can’t run Second Life on their machines can participate in the chat through the old fashioned method – in their browser. That’s so 2006….

There are several ideas being thrown around. One is a quiz block that you sit on in SL and answer questions for your Moodle exam. One that we may end up using here at the journal allows an avatar in Second Life to post an entry to their blog in Moodle (Moodle is the program that this site is running on). Jeremy Kemp recently posted a video on YouTube that demonstrates this function. Pretty interesting stuff:

Adding Voice to Second Life

As many of you probably have heard, Second Life is very soon going to have voice integration. (Which may or may not be of benefit to you — depending on which side of the whole “voice vs. text chat” debate you agree with. There’s a debate that erupts on SLED every time someone suggests that one method of communication is better than the other in an educational setting in-world.  I tend to end up somewhere in the middle, preferring a mixture of both text chat and voice, but that’s just me being wishy-washy.)

Anyway, last week Johnny Ming, podcaster from SecondCast and the Metaverse Sessions (which I hope he’ll bring back this year) posted an audio preview of this voice functionality along with Philip Linden (founder and CEO of Linden Labs), Joe Linden (LL VP, Platform & Technology Dept), and Oz Spade (virtual worlds advocate).  In this clip, you hear what the sound quality is like (which is actually pretty good), and the group discusses some of the features included, such as voice levels depending on avatar proximity, management at the estate and parcel levels of voice functionality, phone bridge capabilities, and the coming ‘lip-synch’ functionality.

It’s incrediby exciting.  As soon as this is up and running, I’m planning on hounding our poor recruiter until she gives in and does an SL Info Session for our school.  Integrating voice into SL makes (imho) communication in-world much more powerful.

Click here to listen to the Second Life audio demo.