Never Mind the Technology, Where’s the Learning? posted a very interesting YouTube video recently. It takes a while to figure out what is going on, but I will post it at the end of this post. Just sit through to the end (about 4 minutes), and what I have to say will make sense.
One of the vast, barely explored educational aspects of Second Life is the ability to go deep. For example – what about re-creating a famous painting on an island in Second Life (see video for example)? Take art criticism to the next level by actually getting into the head and vision of the masters. Pick a painting, like Starry Nights. One of my favorites. I love to just stare at it. But to be able to virtually walk around in it? Amazing. What about The Scream, or any number of impressionist paintings by people like Monet.
What if some artists decided to do something original in Second Life with their own island? Many have, but what about to the level of the video below? If anyone knows of anyone that has, please let me know.
Also – where are the islands based on famous books or songs? Anything from Lord of the Rinds to Tom Sawyer would be an incredible experience. I know I’ve seen a few Sci-Fi and historical themed islands.
(Apparently, this no longer exists in Second Life. Bummer.)
Matt is currently the Learning Innovation Coordinator with the UT Arlington LINK Research Lab. His research focuses on Learning Theory, Innovation, and learner empowerment. Matt holds a Ph.D. in Learning Technologies from the University of North Texas, a Master of Education in Educational Technology from UT Brownsville, and a Bachelors of Science in Education from Baylor University. His research interests include instructional design, learning pathways, sociocultural theory, heutagogy, virtual reality, and open networked learning. He has a background in instructional design and teaching at both the secondary and university levels and has been an active blogger and conference presenter. He also enjoys networking and collaborative efforts involving faculty, students, administration, and anyone involved in the education process.