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	<title>EduGeek Journal &#187; 3-D</title>
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	<link>http://www.edugeekjournal.com</link>
	<description>Proud Sponsor of Your Future</description>
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		<title>The Future of 3-D In Education</title>
		<link>http://www.edugeekjournal.com/2009/09/09/the-future-of-3-d-in-education/</link>
		<comments>http://www.edugeekjournal.com/2009/09/09/the-future-of-3-d-in-education/#comments</comments>
		<pubDate>Wed, 09 Sep 2009 16:21:35 +0000</pubDate>
		<dc:creator>Matt Crosslin</dc:creator>
				<category><![CDATA[User Interface]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[3-D]]></category>

		<guid isPermaLink="false">http://www.edugeekjournal.com/?p=463</guid>
		<description><![CDATA[THE Journal released an interview last week with Chris Chinnock (board member of the 3D@Home Consortium) about the future of 3-D in Education.  If you haven&#8217;t read the article, then go read it &#8211; there is some interesting information in there.  But I have a few thoughts that were left out.
What about computer graphics/modeling and [...]]]></description>
			<content:encoded><![CDATA[<p>THE Journal released an <a href="http://thejournal.com/articles/2009/09/03/projection-trends-3d-and-education.aspx" target="_blank">interview last week with Chris Chinnock</a> (board member of the 3D@Home Consortium) about the future of 3-D in Education.  If you haven&#8217;t read the article, then go read it &#8211; there is some interesting information in there.  But I have a few thoughts that were left out.</p>
<p>What about computer graphics/modeling and virtual worlds in 3-D?  Chinnock discusses the need for content in 3-D.  Why not give students the ability to create content/images/etc?  Will the programs to do this be too expensive for schools to utilize in individual classes like they do with some programs such asMicroSoft Word?</p>
<p>These questions (and more) will all probably be asked and answered in the near future, I am sure.  Not to mention that the future of 3-D  is not just about projectors.  There are also advances being made in holographic displays and three-dimensional monitors.</p>
<p>But this is all leading to the fact that the walls between the real world and virtual reality are slowly crumbling away.  We now have the ability to create a virtual reality room.  Surround sound and cameras that can follow your movements already exist.  Combine that with the projectors that Chinnock discusses, pointing in all directions in a room, connected to a super-fast computer that can feed realistic CG to those projectors based on your movements, and you pretty much have the early version of a Star Trek holodeck.  Imagine what Second Life would be like then?</p>
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		<title>Scanning 3-Dimensional Objects is a Reality</title>
		<link>http://www.edugeekjournal.com/2007/04/05/scanning-3-dimensional-objects-is-a-reality/</link>
		<comments>http://www.edugeekjournal.com/2007/04/05/scanning-3-dimensional-objects-is-a-reality/#comments</comments>
		<pubDate>Thu, 05 Apr 2007 17:44:27 +0000</pubDate>
		<dc:creator>Matt Crosslin</dc:creator>
				<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Web 3.0]]></category>
		<category><![CDATA[3-D]]></category>

		<guid isPermaLink="false">http://www.edugeekjournal.com/?p=35</guid>
		<description><![CDATA[This is something straight out of Sci-Fi, but it is for real. 3-D scanners have existed for a while, apparently, but now they are coming down in price. 3-D printers are still expensive, but something that is possibly coming to a place like Kinko&#8217;s soon.
The New York Times had an article about this technology. You [...]]]></description>
			<content:encoded><![CDATA[<p>This is something straight out of Sci-Fi, but it is for real. 3-D scanners have existed for a while, apparently, but now they are coming down in price. 3-D printers are still expensive, but something that is possibly coming to a place like Kinko&#8217;s soon.</p>
<p>The New York Times had an <a href="http://www.nytimes.com/2007/04/05/business/05scan.html?ex=1333512000&amp;en=8a16b48b9e126eaa&amp;ei=5124&amp;partner=permalink&amp;exprod=permalink" target="_blank">article</a> about this technology. You put an object on the scanner, the object gets scanned with a laser, and then you have a 3-D scan of a 3-D object. If you have something too big for the scanner, they also have laser devices like a camera that can take care of those. Then, you can edit the 3-D object in a computer program. Scanners start at $2500 and go up to nearly $40,000 for the camera, just in case you want to start saving up (to buy me one of course).</p>
<p>They also have the 3-D &#8220;printers&#8221; that can re-create the objects, in full color, using a resin or a starch-based powder. Sweet.</p>
<p>I&#8217;m thinking that, other than being cool, this could also be a giant leap forward for Second Life. The $2500 scanner is for desktops. The way the computer world goes, that will come down to about $250 in 2 years, right? So, want to create a realistic avatar of yourself? Want to recreate your favorite chair, coffee mug, chia-pet, or what ever in Second Life? What ever you want to transfer into Second Life will be a realistic possibility in the future.</p>
<p>The educational possibilities for the 3-D printer are also endless, as soon as the cost comes down. Ancient artifacts could be scanned and &#8220;faxed&#8221; to classrooms everywhere. Distance art education could become a reality. Of course, there are also new legal issue to wrangle with. The Time article linked above deals with those issues and some other ideas.</p>
<p>I&#8217;m ready for my Holodeck now&#8230;.</p>
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