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Archive for the ‘Virtual Worlds’ Category

Two new patent applications by Apple reveal the possibility that future iPhones will actually record “video or photos and use the information to render an object or location in 3D.” In other words, three-dimensional recording of places and objects. Once you can start recording places and objects on an Internet-enabled device, there will be virtually [...]

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Thanks in no small part to the iPhone 3GS, Augmented Reality is starting to grow in leaps and bounds.  Google and others are also helping this growth in many ways.  As I have blogged about in past posts (and many others around the web have also mentioned), the lines between the online world and the [...]

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09 Sep, 2009

Matt CrosslinThe Future of 3-D In Education

Posted by: Matt Crosslin In: User Interface| Virtual Worlds

THE Journal released an interview last week with Chris Chinnock (board member of the 3D@Home Consortium) about the future of 3-D in Education.  If you haven’t read the article, then go read it – there is some interesting information in there.  But I have a few thoughts that were left out.
What about computer graphics/modeling and [...]

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11 Aug, 2009

Matt CrosslinIs Augmented Reality Here?

Posted by: Matt Crosslin In: Mobile Devices| User Interface| Virtual Worlds

I’m not sure why I am so interested in augmented reality.  I guess it seems more practical and immanent that virtual reality.  Maybe I was really, really scared by The Matrix and I don’t want to be enslaved by the machines.  Maybe it has been a slow week in EdTech news.  After all – is [...]

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10 Dec, 2008

Matt CrosslinProtest the Death of Google Lively

Posted by: Matt Crosslin In: Virtual Worlds

To me, the news of Google pulling the plug on Lively came way too soon.  Sure, Lively didn’t set the virtual world on fire, but there were some great ideas in there.  It seems like it was also starting to catch on with Educators.  And now they are pulling the plug?  How many other dead [...]

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14 Nov, 2008

Matt CrosslinVisit Ancient Rome Thanks to Google

Posted by: Matt Crosslin In: Virtual Worlds

Not only does Google own the future, they are starting to take over the past, too. But when it is this cool – who’s going to complain? Now you can visit a virtual re-creation of ancient Rome inside of Google Earth. Here are links to the official Google page and a BBC article about this [...]

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02 Nov, 2007

Matt CrosslinWill the 3-D Web Ever Be a Reality?

Posted by: Matt Crosslin In: Virtual Worlds| Web 3.0

The 3-D Web has been kicking around the web world for several years. Some companies have even tried to start some kind of 3-D Web environment, mostly with unsuccessful results (like the 3B web browser).
Most of these efforts have been to create a 3-D browser that just connects 2-D websites along virtual streets. Pretty ho-hum, [...]

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29 Oct, 2007

Erin JenningsVirtual Worlds on a Smart Board

Posted by: Erin Jennings In: Virtual Worlds

Like the other Edugeek members, I recently joined the Classroom 2.0 social networking site. I’ve only been a member for about a week, and I’ve already connected with others interested in classroom 2.0 technology and applications. I’m learning very cool things from other members and their projects.
One of those projects is called Edusim, an educational [...]

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Found an interesting tidbit of info in the Campus Technology magazine that came today in the mail — “Blackboard to Give Away $25,000 Greenhouse Grant for Virtual Worlds”. This program will award the prize for successful integration of online virtual communities (i.e. There.com or Second Life) into the teaching and learning experience. Guidelines have been [...]

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29 Aug, 2007

Katrina AdamsAge Verification in Second Life

Posted by: Katrina Adams In: Second Life| Virtual Worlds

Got an interesting letter from the Lindens this morning. Hmm… is this the first step in a move toward a unified Teen+Adult Grid? Let’s hope so.
Hello, [My Account Name].
As you may have heard, we’re implementing the first stage of an Identity Verification system beginning with age. Our ultimate goal is to give Second Life Residents [...]

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