Are Virtual Worlds Still Going or on Life Support?

One of the biggest problems I have with Google doing anything new is that the whole world goes Google Gaga. Of course, the same happens when Apple releases anything new. While I love G+ and iPads just like any other good EduGeek, I want to still hear about all of the other things that are going on in EdTech circles.

Like those things called virtual worlds. Anyone remember them?

I can’t seem to find much movement or news on the Second Life front, especially sine they decided to cut off the education discount. Did anyone manage to create a good iPhone/iPad app for Second Life? One that actually feels like the desktop browser and not some text-based role-playing game from the 80s?

Encouraging news is that the Sloodle project seems to be still moving forward – releasing projects that work with OpenSIM as well as Second Life.  But what else is happening out there in the virtual worlds… um… world?

The front page of Second Life now makes me feel like it is “eHarmony 2200” back from the future to show us what romance will look like in 200 years. So I am a little scared to log in myself and see…

Well, that and I think the island I left my avatar on fell victim to a budgetary axe a while back. So no telling what I will see when I log in.

Matt Crosslin
Matt is currently the Learning Innovation Coordinator with the UT Arlington LINK Research Lab. His research focuses on Learning Theory, Innovation, and learner empowerment. Matt holds a Ph.D. in Learning Technologies from the University of North Texas, a Master of Education in Educational Technology from UT Brownsville, and a Bachelors of Science in Education from Baylor University. His research interests include instructional design, learning pathways, sociocultural theory, heutagogy, virtual reality, and open networked learning. He has a background in instructional design and teaching at both the secondary and university levels and has been an active blogger and conference presenter. He also enjoys networking and collaborative efforts involving faculty, students, administration, and anyone involved in the education process.

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